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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Part 3: Delivering Output

This section covers the final stages of the 3D pipeline: deformation and rendering.

Chapter 11, Object Modifiers

This chapter covers object modifiers and their use in animation.

Here’s a summary of the topics discussed in the chapter.

Adding object modifiers

Modifiers are grouped into four categories: Modify, Generate, Deform, and Physics. They are created by clicking the Add Modifier button in the Modifiers property.

Adding modifiers in Python

The new() method of the object.modifiers collection requires the type modifier as an argument. A list of the possible type keywords can be found by accessing the bpy.types.ObjectModifiers.bl_rna.functions["new"] function and querying its parameters["type"].enum_items.

Writing the Latte Express add-on

This add-on sets up a Lattice modifier to deform an object using a three-dimensional grid cage. It finds the center of the model by querying its bounding box and has...

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