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Python Reinforcement Learning

You're reading from   Python Reinforcement Learning Solve complex real-world problems by mastering reinforcement learning algorithms using OpenAI Gym and TensorFlow

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838649777
Length 496 pages
Edition 1st Edition
Languages
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Authors (4):
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Yang Wenzhuo Yang Wenzhuo
Author Profile Icon Yang Wenzhuo
Yang Wenzhuo
Sean Saito Sean Saito
Author Profile Icon Sean Saito
Sean Saito
Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
Rajalingappaa Shanmugamani Rajalingappaa Shanmugamani
Author Profile Icon Rajalingappaa Shanmugamani
Rajalingappaa Shanmugamani
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Toc

Table of Contents (27) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Introduction to Reinforcement Learning FREE CHAPTER 2. Getting Started with OpenAI and TensorFlow 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Playing Atari Games 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Balancing CartPole 13. Simulating Control Tasks 14. Building Virtual Worlds in Minecraft 15. Learning to Play Go 16. Creating a Chatbot 17. Generating a Deep Learning Image Classifier 18. Predicting Future Stock Prices 19. Capstone Project - Car Racing Using DQN 20. Looking Ahead 1. Assessments 2. Other Books You May Enjoy Index

Summary


We started off with policy gradient methods which directly optimized the policy without requiring the Q function. We learned about policy gradients by solving a Lunar Lander game, and we looked at DDPG, which has the benefits of both policy gradients and Q functions.

Then we looked at policy optimization algorithms such as TRPO, which ensure monotonic policy improvements by enforcing a constraint on KL divergence between the old and new policy is not greater than 

.

We also looked at proximal policy optimization, which changed the constraint to a penalty by penalizing the large policy update. In the next chapter, Chapter 19, Capstone Project – Car Racing Using DQN, we will see how to build an agent to win a car racing game. 

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