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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Working with ArrayLists


In the Working with arrays recipe, you've learned how to deal with arrays, but working with an array has its limitations. You can't easily add or remove objects. The ArrayList data structure works in a way similar to a regular array of objects, but here you can add or remove objects in a very easy way.

How to do it...

You can start by saving your sketch as working_with_arraylists.pde. The next thing you need to do is to add a new tab to your sketch and save it as MyObject. You can do this by clicking the arrow icon on top of the PDE or by using the shortcut Shift + Cmd + N on the Mac, or Shift + Ctrl + N on Windows or Linux.

In this tab, we'll write a simple class with two methods. We'll use this class to create objects to fill our ArrayList.

class MyObject
{
  float x;
  float y;
    
  MyObject()
  {
    x = random( width );
    y = random( height );
  }
    
  void update()
  {
    y--;
  }
    
  void render()
  {
    ellipse( x, y, 60, 60 );
  }
}

Once you've written...

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