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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Mixing 2D and 3D objects


On some occasions, you'll want to draw 2D objects on top of your 3D environment. In this recipe, we'll take a look at how you can do this. This will be handy if you want to draw an interface or some text on top of everything.

How to do it...

The first thing to do is to set up an OpenGL window of 640 x 480 pixels. You should know this by now, since you've done it before in the previous recipes. You should also declare a float variable named n. We'll be using this variable to calculate 3D perlin noise for animating the size of the cubes in our 3D world. The first part of your sketch looks like the following:

import processing.opengl.*;
  
float n;
  
void setup()
{
  size( 640, 480, OPENGL );
  n = 0.0f;
}

The next thing we'll do is drawing a grid of cubes. We'll change the value of the n variable by adding 0.01 to each frame, so we get a different noise value for each cube. Type the following code inside the draw() function and run it to see what happens.

hint( ENABLE_DEPTH_TEST...
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