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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Mission Briefing


In this project, we will learn how to connect Microsoft's Kinect to a computer and use depth imaging and user tracking from Processing. We will rush through the installation of the OpenNI framework in the first task, as this library is used by the Processing library SimpleOpenNI. We will then learn how to use the depth image feature of the Kinect infrared camera and the player tracking function in Processing.

Then, we will use the so-called skeleton tracker, not only to locate the user in front of the camera, but also the head, neck, and elbows. These 3D coordinates will allow us to control a stick figure.

In the final task of our current mission, we are going to add a group of additional dancers that will also be controlled by the 3D coordinates of the players' limbs.

You can see a screenshot of the final sketch here:

Why Is It Awesome?

Kinect enables a whole lot of new possibilities for interacting with a computer. It enables the player to control a computer by simply moving...

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