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Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
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Author (1):
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Ryan Watkins Ryan Watkins
Author Profile Icon Ryan Watkins
Ryan Watkins
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Who this book is for

This book was written with Unity development beginners in mind, but it is best suited for intermediate Unity developers. You will get the most out of this book if you are familiar with Unity development and the C# language. However, there is plenty of theory and programming method information that a beginning user can benefit from as well. Throughout the book, there are reference links and information tips that will guide an inexperienced user to additional information that will help facilitate their learning.

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