Randomizing instances
Now that you know how to distribute points onto your mesh and place instances on those points, it’s time to learn how to randomize these instances. Randomization is important because the human eye is very good at noticing patterns in geometry. To fix this, we have to randomize factors in our projects. For this, we will be using the Random Value node.
Figure 5.10: Random Value node
This node will output various random values for other flows of the node tree, thanks to the multivalued field node connection.
The Random Value node can output various data types. When clicking on the selection box at the top of the node, you can see a list of all the different data types this node can generate.
Figure 5.11: Different data types
For this part of the tutorial, we will be randomizing the rotation of the cubes.
Let’s choose the Vector data type from the list since we want to have a different...