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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Summary

As you surely realize by now, game development is quite complex and game design itself can be a very broad and elusive subject...

We might have just scratched the surface, but so far we've looked at how games are being produced, what kinds of teams make them, and what responsibilities a designer can assume within a development team.

Some games might have no real ending, but every game project has a start! We'll now put some of that industry knowledge into perspective, and start looking at how to work on a game idea and turn it into a presentable game concept.

And remember, your job is not to design the perfect gameplay system and walk away. You are there to help realize the game's potential and turn it into the best possible experience for your players. Put your personal preferences and biases aside and focus on what's good for the project, even if it requires you to scrap ill-fitting ideas and throw away weeks or months of work in the process.

 

You have been reading a chapter from
Practical Game Design
Published in: Apr 2018
Publisher: Packt
ISBN-13: 9781787121799
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