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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Technical requirements

In this book, we will be using Blender 3.4.1. However, the same principles and methods will most likely be applicable in earlier versions of Blender.

The latest version of Blender can be downloaded at the following link:

https://www.blender.org/download/

Blender’s official website states the following minimum hardware requirements:

  • 64-bit quadcore CPU with SSE2 support
  • 8 GB RAM
  • Full HD display
  • Mouse, trackpad, or pen and tablet
  • Graphics card with 4 GB RAM and OpenGL 4.3 support
  • Less than 10-year-old system and OS

These specifications are defined by the official Blender website as the minimal requirements, but higher specifications will obviously lead to better performance.

The prepared resources can be found in the Chapter01 folder within the book’s downloadable resources folder, available here: https://packt.link/mA1OU.

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