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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – containing game elements within the safe zone


The OUYA console works on any TV or monitor with a High-Definition Multimedia Interface (HDMI) port, so you can expect your game to be played on a lot of different screens. Certain screens can experience overscan, which cuts off the outer border of the screen and can potentially hide game elements that are right on the edge of the window.

Note

Overscan is the result of TV and monitor manufacturers cropping the screen to ensure that there are no blank borders or visible edges. However, because overscan is different on each screen, it can cut off parts of what you're viewing as well. To minimize overscan, try setting your monitor to a 1:1 pixel ratio (methods of doing this vary, but can be found in the manual of your TV or monitor).

To make sure everything in your game is visible no matter what screen it's being played on, OUYA features a toggleable "safe zone" that highlights the area that should contain vital game elements. Safe...

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