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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Toc

Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Getting a user's skeleton joints and displaying their position in the depth map


In this recipe, we are going to show you how to request calibration for a user's skeleton and for tracking a user's skeleton joints; we will then show these joints on a screen overlaying the depth stream.

Getting ready

Create a project in Visual Studio and prepare it for working with OpenNI and NiTE using the Create a project in Visual Studio 2010 recipe in Chapter 2, OpenNI and C++; then, configure Visual Studio to use OpenGL using the Configuring Visual Studio 2010 to use OpenGL recipe in Chapter 3, Using Low-level Data.

Then copy the code from the Identifying and coloring users' pixels in depth map recipe of Chapter 5, NiTE and User Tracking to this project.

How to do it...

  1. Locate the following line in the gl_DisplayCallback() function:

    glEnd();
  2. Add the following lines of code relative to the preceding line:

        glBegin( GL_POINTS );
        glColor3f( 1.f, 0.f, 0.f );
    const nite::Array<nite::UserData>&users...
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