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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Toc

Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Low-hanging fruit


The first six chapters focused on the harder problems in offline-first web development. There are a couple of reasons for this. First, a lot of apps do the small obvious things right (mostly), so there's not much to learn there. Second, solving the harder problems first means that you're making those changes while the app is simpler to understand and modify.

Small changes, even ultimately positive ones, add complexity to an app, making it harder to make changes later. We're now at a point where we can afford to backtrack and solve these smaller problems.

Error messages

Remember when we implemented support for maps in Chapter 3, Designing Online Behavior? As we haven't added support for offline maps, we get the following error message when opening the app while offline. It's ugly and doesn't describe the problem really well. We can do better.

Current error when map is not available

The current error message is defined by Sencha Touch. Let's override this. Create a new file named...

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