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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Tech


And now the last part of the pitch document; let's provide our potential investor with numbers to help him understand whether this game idea is profitable. What and how much is needed to make this game? How long will it take before it can make money?

Game features

Let's begin by stating the main characteristics of the game, starting from the assumption that, given the genre (puzzle game) and basic mechanics (tapping on screen), we believe that 2D is the right choice for Lilypads. Since there is no gameplay-related reason to go 3D for this concept, by choosing 2D graphics the development time, costs, and difficulties can be kept low, in favor of level design and additional game elements to add depth to the gameplay.

  • Graphics

    • 2D backgrounds

    • 2D sprites

    • Reference sprite size for game objects: 64 px

  • Camera

    • Fixed

    • Top-down

  • Control interface

    • Touch

Platform

Next, we list the tech-specs of the platform we are addressing. This is a necessary step to provide guidelines for designing the game graphics and interface...

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