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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Creating and implementing the BaseViewModel

In this section, we will take a look at how to create the BaseViewModel class that will essentially be an abstract class containing basic functionality that each of our ViewModels will inherit from and implement the INotifyPropertyChanged interface. The advantage of creating a BaseViewModel class is that it is much easier to add additional functionality to this model, and then implement these in the relevant class files.

Let's start by creating the BaseViewModel class for our TrackMyWalks application by performing the following steps:

  1. Ensure that the TrackMyWalks solution is open within the Visual Studio for Mac IDE.
  2. Next, right-click on the TrackMyWalks project, and choose Add | New Folder from the pop-up menu, as shown in the following screenshot:
Creating the ViewModels Folder within the TrackMyWalks project
  1. Then, enter ViewModels...
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