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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Summary

In this chapter, we created a cross-platform Xamarin.Forms application for both iOS and Android platforms, and then created a data model that will be used to store information related to trails that will be used by our application. We then created a number of content pages that were populated with static data using our data model. Finally, we looked at how to use the navigation APIs that are included as part of the Xamarin.Forms platform to help navigate between each of the different content pages, before running the TrackMyWalks application within the iOS Simulator.

As we progress through this book, we will be enhancing our app to include better architectural design patterns, nicer looking user interface elements, as well as real-time data that is to be synchronized through the use of RESTful web service APIs.

In the next chapter, you'll learn about the concepts...

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