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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Launching the TrackMyWalks app using the iOS simulator

In this section, we will begin by compiling and running the TrackMyWalks application to see how our application looks, since we have made changes to our XAML and ViewModels, as well as the underlying C# code within our code-behind files to utilize our LocationService class.

Let's see how we can achieve this by performing the following steps:

  1. Ensure that you have chosen the TrackMyWalks.iOS platform from the dropdown menu.
  2. Next, ensure that you have chosen the Debug option from the dropdown menu.
  3. Then, choose your preferred device from the list of available iOS Simulators.
  4. Next, select the Run|Start Debugging menu option, as shown in the following screenshot:
Launching the TrackMyWalks app within the iOS Simulator
  1. Alternatively, you can also build and run the TrackMyWalks application by pressing the Command + Return...
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