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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Chapter 7. Enhancing the Visual Quality

Sometimes, building the game world and throwing some light sources in an artistic way is not enough to visualize the game world, and not even enough to support the game story.

As you know, working in a movie comes to a lot of editing, mostly in computers, using applications such as Adobe After Effects or Nuke. Using those apps has become essential for any media, as you can add some effects on the resulting movie or clip that lead to a huge dramatic effect and feel for the audience.

Games, as well, are a type of media, and games too can tell a story; even if the game has no story, the overall mode of the game can tell its own story. Color effects, or old screen effects using blur or such, and tons of other effects, can all deliver the content in a most appealing way.

And that's what we are going to do next. We are going to focus on the details of applying post processing effects and mastering the usage of the post processing volumes. We...

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