Going further
If you are of the adventurous sort, try expanding your project to add the following features:
Expand on the
SplashScreen
andStartScreen
by adding more interesting art, effects, and menus.Either add property drawers or even a complete custom editor for the dialogs in the conversation system covered in Chapter 6, NPCs and Interactions.
Extend the
Enemy
classes in Chapter 9, Getting Ready to Fight, to better configure them in the editor.Build your menus either in a single scene or multiple ones. Manage the transition between each menu state/view.
Research the various saving techniques and implement save functionality in your game.
Take one of your own game ideas and plan the flow of the game from end to end using a Mindmap tool. Go beyond just the menu and sketch out the entire game.