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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Distributing to mobile

The three major mobile platforms are iOS, Android, and Windows Phone. Each platform has its strengths and weaknesses in terms of performance, distribution, and marketing.

Before you begin publishing, make sure you have all UI elements scaling correctly at various resolutions. Using a canvas with the anchor and pivot points properly placed helps with this. Android has many more screen resolutions than any other mobile platform and it is impossible for you to test on all resolutions, so making sure everything scales appropriately is essential.

To publish on iOS, you final game must be built on a Mac. To publish on Windows Phone, you final game must be built in Windows 10. To publish on Android, your final game can be built using either a Mac or Windows operating system. So, to build to all three platforms you need both a Windows 10 machine and a Mac with a current OS.

Each of the mobile platforms require you to sign up for their storefront; none of them allow you to do...

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