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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Baking lightmaps - Details

Having now established a resolution and Lightmap Size, we should specify baking details to improve the quality and appearance of our lightmaps. To do this, enable Ambient Occlusion and tweak the Max Distance field until you get the volumetric effect desired. This requires rebaking. Ambient Occlusion is sometimes called Contact Shadows, because it generates shadows where two or more solid bodies meet, such as the floor meeting the wall, or crevices and cracks. This creates a volume effect, enhancing the 3D feel of a scene:

Enabling Ambient Occlusion

In addition, enable Final Gather. Set the Ray Count to 256. Final Gather reduces noise and improves the quality of lightmapping. Higher values result in smooth, higher quality output at the expense of the calculation time:

Enabling Final Gather

Finally, you can increase the resolution of specific objects...

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Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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