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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Programming GUIs

Now that we have finished all of the RemoteEvents and RemoteFunctions, we can start programming our GUIs. The primary thing that we need to do is use the RemoteEvents and RemoteFunctions at the correct times. This way, our GUIs will be updated correctly, and buttons will do what they are supposed to do.

Before we start implementing each GUI, we need to create a system that allows each GUI to open and close. In the Exercise 6.1 – Creating a Shop GUI section of Chapter 6, Creating User Interfaces for All Devices, we made this system already. At the time, there were two example answers for this exercise: a default and an advanced version. For our game, we will use the advanced version. Since it is not required to rescript these modules completely, we can copy and paste them into our new GUIs.

Tip

It is recommended that you read through all of the code for these modules. If you cannot figure out what specific modules do or how they work, redo Exercise 6...

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