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Mastering iOS 12 Programming

You're reading from   Mastering iOS 12 Programming Build professional-grade iOS applications with Swift and Xcode 10

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789133202
Length 750 pages
Edition 3rd Edition
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Author (1):
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Donny Wals Donny Wals
Author Profile Icon Donny Wals
Donny Wals
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Table of Contents (29) Chapters Close

Preface 1. UITableView Touch-up 2. A Better Layout with UICollectionView FREE CHAPTER 3. Creating a Detail Page 4. Immersing Your Users with Animation 5. Understanding the Swift Type System 6. Writing Flexible Code with Protocols and Generics 7. Improving the Application Structure 8. Adding Core Data to Your App 9. Fetching and Displaying Data from the Network 10. Being Proactive with Background Fetch 11. Syncing Data with CloudKit 12. Using Augmented Reality 13. Improving Apps With Location Services 14. Making Smarter Apps with CoreML 15. Tracking Activity Using HealthKit 16. Streamlining Experiences with Siri 17. Using Media in Your App 18. Implementing Rich Notifications 19. Instant Information with a Today Extension 20. Exchanging Data With Drag And Drop 21. Improved Discoverability with Spotlight and Universal Links 22. Extending iMessage 23. Ensuring App Quality with Tests 24. Discovering Bottlenecks with Instruments 25. Offloading Tasks with Operations and GCD 26. Submitting Your App to the App Store 27. Answers 28. Other Books You May Enjoy

Using Media in Your App

lot of the apps that people use every day make use of media in some way. Some apps show photos and videos in a user's feed. Other apps focus on playing audio or video, while there are also apps that allow users to record media and share it with their peers. You can probably name at least a couple of very well known apps that make use of such media in one way or the other.

Because media has such a significant presence in people's daily life, it's good to know how you can integrate media into your own apps. iOS has excellent support for media playback and offers several different ways to create and consume different types of media. Some ways provide less flexibility, but are more straightforward to implement. Others are more complex, but provide significant power to you as a developer.

In this chapter, you will learn about several ways to play...

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