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Mastering iOS 12 Programming

You're reading from   Mastering iOS 12 Programming Build professional-grade iOS applications with Swift and Xcode 10

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789133202
Length 750 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Donny Wals Donny Wals
Author Profile Icon Donny Wals
Donny Wals
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Table of Contents (29) Chapters Close

Preface 1. UITableView Touch-up 2. A Better Layout with UICollectionView FREE CHAPTER 3. Creating a Detail Page 4. Immersing Your Users with Animation 5. Understanding the Swift Type System 6. Writing Flexible Code with Protocols and Generics 7. Improving the Application Structure 8. Adding Core Data to Your App 9. Fetching and Displaying Data from the Network 10. Being Proactive with Background Fetch 11. Syncing Data with CloudKit 12. Using Augmented Reality 13. Improving Apps With Location Services 14. Making Smarter Apps with CoreML 15. Tracking Activity Using HealthKit 16. Streamlining Experiences with Siri 17. Using Media in Your App 18. Implementing Rich Notifications 19. Instant Information with a Today Extension 20. Exchanging Data With Drag And Drop 21. Improved Discoverability with Spotlight and Universal Links 22. Extending iMessage 23. Ensuring App Quality with Tests 24. Discovering Bottlenecks with Instruments 25. Offloading Tasks with Operations and GCD 26. Submitting Your App to the App Store 27. Answers 28. Other Books You May Enjoy

Adding dynamism with UIKit Dynamics

Most apps implement simple animations, like the ones you saw in the last couple of sections. However, some animations might need even more realism. This is what UIKit Dynamics is for. With UIKit Dynamics, you can place one or more views in a scene that uses a physics engine to apply certain forces to the views it contains. For instance, you can apply gravity to a particular object, causing it to fall off the screen. You can even have objects bumping into each other, and if you assign a mass to your views, this mass is taken into account when two objects crash into each other. When you apply a certain force to an object with very little mass, it will be displaced more than an object with a lot of mass, just like you would expect in the real world.

Let's take a little break from building Hello-Contacts and use a separate app to implement...

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