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Mastering Arduino

You're reading from   Mastering Arduino A project-based approach to electronics, circuits, and programming

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788830584
Length 372 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (23) Chapters Close

Preface The Arduino FREE CHAPTER Basic Electronics Circuit Diagrams Basic Prototyping Arduino IDE Programming the Arduino - The Basics Programming the Arduino - Beyond the Basics Motion Sensor Environment Sensors Obstacle Avoidance and Collision Detection Fun with Lights Fun with Sound Using LCD Displays Speech Recognition and Voice Synthesizing DC Motors and Motor Controllers Servo Motors Using a Relay Remotely Controlling the Arduino Creating a Robot Bluetooth LE Bluetooth Classic Another Book You May Enjoy

Project 2 – serial connection, sending data

For this project, in order to see the data going from one device to the other, you will need two computers. One connected to the master device and one connected to the slave device. If you do not have two computers, it is still worth reading through this section to understand the protocol that we are creating because we will be using the same protocol for the third project as well.

When we are streaming data or sending large amounts of variable length data, we need some way to tell the receiving device where a new message starts and where it ends. Luckily for us, there are built-in ASCII codes that allow for this. The 0x01 SOH (Start Of Heading) and the 0x04 EOT (End Of Transmission) codes can be used to tell the receiving device when a message starts and when it ends.

In this project and the next one, the protocol that we will...

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