Summary
We covered terrain creation and matinee creation in this chapter. I hope you were able to enhance the game level with the new skills we explored.
Terrain manipulation covers large areas of a map; hence, we also went through the factors that affect the playability of the map. We also went through a simple exercise to create the outdoor terrain of our map with some hills and a lake.
Matinee creation involves a lot more technical planning before we start playing around with the editor itself. The use of the editor is pretty simple as it is similar to current video editors in the market. The techniques to create good cinematics were covered to help you understand their backgrounds a little better.
This is the last chapter of the book and the final summary. I sincerely hope that you enjoyed reading this book and had fun playing around with Unreal Engine 4. Lastly, I would like to wish you all the best in creating your own games. Do keep at it; there is always more to learn and other new...