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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Summary


In this chapter we took our first step into the world of publishing Flash games—we uploaded our game to the Stencyl Arcade so anyone with Internet access can play it. We then learned about the possibilities of earning some money through in-game advertising, which led us to implement MochiAds into our game. And we discovered that implementing advertising is a very straightforward process requiring just a single instruction block from the Stencyl palette.

We then examined some of the different sponsorship models that enable us to license our work, and how revenue can be maximized by choosing the correct type of sponsorship.

Finally, we took a quick look at the additional monetization opportunities available to developers of mobile games.

We have completed our game, published it, and perhaps earned some money from advertising or sponsorship! It is now a great time to widen our horizons from the development of web games, and consider how we can get a game up and running on some mobile devices...

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