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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Adding enemies and collectibles


Now that we have refined the collision detection for the monkey and the tiles, it's time to add some enemies for our monkey to avoid, and we also need to find some interesting items for the monkey to collect. Adding these objects into our game will introduce the first level of challenge for our players.

We've already learned how to import actors from StencylForge, and that's where we'll find the new actors we're going to place into the jungle scene.

Downloading the enemies and collectibles

The game file to import and load for this session is 5961_03_05.stencyl.

We already know how to search for and download actors from StencylForge, so let's download the actors with the following names:

  • Stencyl Book Croc

  • Stencyl Book Snake

  • Stencyl Book Melon

  • Stencyl Book Bananas

  • Stencyl Book Pineapple

  • Stencyl Book Grapes

If we now go to the Dashboard tab and click on Actor Types, we should see the following display in the main panel:

Now that we have added all the actors, we need to save...

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