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Learning Network Programming with Java

You're reading from   Learning Network Programming with Java Harness the hidden power of Java to build network-enabled applications with lower network traffic and faster processes

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885471
Length 292 pages
Edition 1st Edition
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Author (1):
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Richard M. Reese Richard M. Reese
Author Profile Icon Richard M. Reese
Richard M. Reese
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Network Programming FREE CHAPTER 2. Network Addressing 3. NIO Support for Networking 4. Client/Server Development 5. Peer-to-Peer Networks 6. UDP and Multicasting 7. Network Scalability 8. Network Security 9. Network Interoperability Index

UDP streaming


Using UDP to stream audio or videos is common. It is efficient and any loss of packets or out-of-order packets will cause minimal problems. We will illustrate this technique by steaming live audio. A UDP server will capture the microphone's sound and send it to a client. The UDP client will receive the audio and play it on the system's speakers.

The idea of a UDP streaming server is to break up the stream into a series of packets that are sent to a UDP client. The client will then receive these packets and use them to reconstitute a stream.

In order to illustrate streaming audio, we need to know a bit about how Java handles audio streams. Audio is handled by a series of classes that are found in the javax.sound.sampled package. The primary classes that are used to capture and play audio include the following:

  • AudioFormat: This class specifies the characteristics of the audio format that is used. As there are several audio formats available, the system needs to know which one...

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