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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

About Bullet Physics

Bullet is a 3D collision detection and rigid body dynamics library. It has been used in many Hollywood movies such as Megamind, Shrek 4, and How To Train Your Dragon, and popular games such as the Grand Theft Auto series. The Bullet Physics library was originally created by Erwin Coumans. Since 2005, the Bullet project has been open source with many other contributors as well. The Bullet library is published under the zlib license. It is written in C++ and has been ported to several frameworks and programming languages.

LibGDX integrates Bullet through a thin wrapper API. The wrapper tends to follow the original Bullet class names, which means that most classes are prefixed with bt as in the original library. This approach makes it easier to understand and transfer existing knowledge about Bullet by following tutorials and manuals that are not based on LibGDX. You can also use the official Bullet user manual and API documentation.

About Bullet Physics

For more documentation related to the...

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