Summary
At last, we have drawn to the screen. It took a while to get there but now that we have done this, progress in this and future projects will be quicker to achieve, graphically speaking. We will use Canvas
and Paint
(and some more related classes) in every project throughout this book.
Let's now move on quickly to the penultimate chapter in this game, where we will learn about loops and how they help us in programming generally and, more specifically, to finish drawing the gridlines of Sub' Hunter.