Exporting for Windows, Mac, and Linux
Exporting is the process where we take the game that we have been developing and make it executable outside of Godot. Yes, we can run our game from the engine’s editor in debug mode, but ideally, we don’t want to share our game’s code with players. We also don’t want our players to first have to download the whole engine with its editor, and then our game.
When exporting for computers, we’ll have to do a separate export for each different operating system, such as Windows, macOS, and Linux. An operating system is software that manages all the hardware and common functionality of a computer.
No matter what kind of Operating System (OS) you use, Windows, Mac, or Linux, Godot allows us to export a game to any other platform. This way, we can easily make exports for all our users, no matter what platform they prefer.
Before we can export to any platform though, we’ll need to download the export template...