Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Emanuele Feronato Emanuele Feronato
Author Profile Icon Emanuele Feronato
Emanuele Feronato
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game 2. Adding Interactivity – The Making of a Concentration Game FREE CHAPTER 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Adding the spaceship


The spaceship you are going to add is just another sprite, but you are going to give it behavior like it was ruled by gravity.

First, let' s add a couple of variables:

var background;
var gameLayer;
var scrollSpeed = 1;
var ship;
var gameGravity = -0.05;

The ship variable will be the spaceship itself, whereas gameGravity is the force that will attract the spaceship toward the bottom of the screen.

Then, inside the init function in game declaration, you add the ship in the same way you added the background:

var game = cc.Layer.extend({
  init:function () {
    this._super();
    background = new ScrollingBG();
    this.addChild(background);
    this.scheduleUpdate();
    ship = new Ship();
    this.addChild(ship);
  },
  update:function(dt){
    background.scroll();
    ship.updateY();
  }
});

Then, in the update function (remember this function is automatically called at each frame). Thanks to the scheduleUpdate method, an updateY custom method is called.

The creation of the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image