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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
Languages
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

To get the most out of this book

The only thing you need to get the most from your upcoming C# and Unity adventure is a curious mind and a willingness to learn. Having said that, doing all the code exercises, Hero’s trials, and Quiz sections is a must if you hope to cement the knowledge you’re learning. Lastly, revisiting topics and entire chapters to refresh or solidify your understanding before moving on is always a good idea. There is no sense in building a house on an unstable foundation.

You’ll also need a current version of Unity installed on your computer—2023 or later is recommended. All code examples have been tested with Unity 2023.1 and should work with future versions without issues.

Software/hardware covered in the book

Unity 2023.1 or later

Visual Studio 2019 or later

C# 8.0 or later

Before starting, check that your computer setup meets the Unity system requirements at https://docs.unity3d.com/2023.1/Documentation/Manual/system-requirements.html.

Download the example code files

The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Learning-C-by-Developing-Games-with-Unity-Seventh-Edition. To keep things as up-to-date as possible, we’ve included project branches on GitHub for different Unity versions – please use the Unity_2023 branch pictured below (by selecting Unity_2023 from the branch dropdown in the upper-left corner):

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

To provide a complete view of the Unity editor, all our screenshots are taken in full-screen mode. For color versions of all book images, use the link below: https://packt.link/7yy5V.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example: “Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system.”

A block of code is set as follows:

public class Shop<T>
{
    public List<T> inventory = new List<T>();
    // 1
    public void AddItem(T newItem)
    {
      
        inventory.Add(newItem);
    }
}

Any command-line input or output is written as follows:

# cp /usr/src/asterisk-addons/configs/cdr_mysql.conf.sample
     /etc/asterisk/cdr_mysql.conf

Bold: Indicates a new term, an important word, or words that you see on the screen. For instance, words in menus or dialog boxes appear in the text like this. For example: “Select System info from the Administration panel.”

Warnings or important notes appear like this.

Tips and tricks appear like this.

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