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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

High score and persisting data

Pretty much every game has some sort of scoring system. You will now learn how to write simple code that calculates the score based on the distance the Player has traveled since the start of the level. We will then use this score value and store it in Unity PlayerPrefs to make sure that the value is remembered between sessions. PlayerPrefs is a very useful built-in Unity class that allows us to store and access data between Unity sessions.

Let's write the following method in the Player class:

High score and persisting data

We have finally come to a real-life example of a method that returns something. As you can see, the GetDistance() method returns a float value—the distance between the starting point and the current position of the player game object.

I won't go too much into the detai here. I encourage you to dive into the Unity Scripting Reference and search for Vector2.Distance to understand exactly how it works.

Having the GetDistance() method working, we can now call...

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