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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
Languages
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

To get the most out of this book

The only thing you need to get the most from your upcoming C# and Unity adventure is a curious mind and a willingness to learn. Having said that, doing all the code exercises, Hero's trials, and Quiz sections is a must if you hope to cement the knowledge you're learning. Lastly, revisiting topics and entire chapters to refresh or solidify your understanding before moving on is always a good idea. There is no sense in building a house on an unstable foundation.

You'll also need a current version of Unity installed on your computer — 2021 or later is recommended. All code examples have been tested with Unity 2021.1 and should work with future versions without issues.

Software/hardware covered in the book

Unity 2021.1 or later

Visual Studio 2019 or later

C# 8.0 or later

Before starting, check that your computer setup meets the Unity system requirements at https://docs.unity3d.com/2021.1/Documentation/Manual/system-requirements.html.

Download the example code files

The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Learning-C-by-Developing-Games-with-Unity-Sixth-Edition. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://static.packt-cdn.com/downloads/9781801813945_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example; "Select the Materials folder."

A block of code is set as follows:

public string firstName = "Harrison";

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are highlighted:

accessModifier returnType UniqueName(parameterType parameterName) 
{
    method body
}

Bold: Indicates a new term, an important word, or words that you see on the screen, for example, in menus or dialog boxes. For example: "Click on Create | 3D Object | Capsule from the Hierarchy panel."

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