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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

A game design primer

Before jumping into any game project, it's important to have a blueprint of what you want to build. Sometimes, ideas will start crystal clear in your mind, but the minute you start creating character classes or environments, things seem to drift away from your original intention. This is where the game's design allows you to plan out the following touchpoints:

  • Concept: The big-picture idea and design of a game, including its genre and play style.
  • Core mechanics: The playable features or interactions that a character can take in-game. Common gameplay mechanics include jumping, shooting, puzzle-solving, or driving.
  • Control schemes: A map of the buttons and/or keys that give players control over their character, environment interactions, and other executable actions.
  • Story: The underlying narrative that fuels a game, creating empathy and a connection between players and the game world they play in.
  • Art style: The game...
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