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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – creating a new clip

We're going to start animating the Health_Pickup prefab by creating a new animation clip, which will spin the object around in an infinite loop. To create a new animation clip, we need to perform the following steps:

  1. Navigate to Window | Animation | Animation to open up the Animation panel and pin it next to the Console.
  2. Make sure the Health_Pickup prefab is selected in the Hierarchy, and then click on Create in the Animation panel:

  1. Create a new folder from the following drop-down list, name it Animations, and then name the new clip Pickup_Spin:

  1. Make sure the new clip shows up in the Animation panel:

Since we didn't have any Animator controllers, Unity created one for us in the Animation folder called Health_Pickup. With Health_Pickup selected, when we created the clip, an Animator component was also added to the prefab for us with the Health_Pickup controller set...

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