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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Using methods with objects


We learned that an object is a container for data. We can store specific data inside the object in its variables, and we can also write some more useful methods. OOP is a very neat and flexible concept. There is nothing stopping us from using our encapsulated object and passing it as a parameter to the other method. Let's write the following code as an example, where the class name is Person:

I removed most of the variables from the Person class to make this example clearer. If you are writing this example in the same Unity Project as the previous example, you will get some errors in the Family class we were using before. I recommend starting this example, in a new Unity Project and the class here is LearningObjects:

Yes, lots of new code to analyze, awesome! What we are trying to do here is create two instances of the Person object. We'll cross–reference them by assigning a public member spouse, and then call the method within the object class itself. Let's analyze...

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