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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

What is a method?


When we write a script, we are making lines of code that the computer is going to execute, one line at a time. As we write our code, there will be things that we want our game to execute more than once. For example, we can write a piece of code that adds two numbers. Suppose our game needs to add those two numbers a hundred different times during gameplay. So you'd say, "Wow! I have to write the same code a hundred times to add two numbers together? There has to be a better way."

Let a method take away your typing pain. You just have to write the code to add two numbers once and then give this chunk of code a name, such as AddTwoNumbers(). Now, every time your game needs to add two numbers, don't write the code over and over, just call the AddTwoNumbers() method.

Using the term "method" instead of "function"

You are going to see the words "function" and "method" used everywhere as you learn how to code.

Note

The words "function" and "method" truly mean the same thing in Unity...

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