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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Creating animations using external models

In Chapter 8, Creating and Loading Advanced Meshes and Geometries, we looked at a number of 3D formats that are supported by Three.js. A couple of those formats also support animations. In this chapter, we'll look at the following examples:

  • Blender with the JSON exporter: We'll start with an animation created in Blender and exported to the Three.js JSON format.
  • COLLADA model: The COLLADA format has support for animations. For this example, we'll load an animation from a COLLADA file and render it with Three.js.
  • MD2 model: The MD2 model is a simple format used in the older Quake engines. Even though the format is a bit dated, it is still a very good format for storing character animations.
  • glTF models: The GL Transmission (glTF) format is a format specifically designed for storing 3D scenes and models...
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