Summary
That concludes this tutorial. We hope you learned a lot and made something cool along the way!
We have covered quite a bit in this chapter, so let’s do a recap. At the beginning of the chapter, we learned about creating a fire simulation, adding textures to flow objects to create variation in the fire, and how to apply those same settings to multiple objects at the same time. After that, we discussed how to add a lot of detail to the fire using the heat attribute in Shader Editor. We also created a particle system and learned how to make the particles follow the flow of the fire using the Fluid Flow force field. Finally, we made the particle material so that it changes color as it rises into the air!
In the next chapter, we will be moving away from smoke and fire. Instead, we are going to learn how to use the liquid simulation to create a really nice waterfall in Blender 3.0!