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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Adding the Camera animation

For the Camera animation, we basically want to follow the progress of the simulation: starting out with the wrecking ball, moving up the elevator, following the Sphere around the half circle, and finally zooming out to see all the cubes collapse.

There are two main ways to move the camera around:

  • You can select it and press G to move the camera manually.
  • You can open the Properties panel by pressing N, and in the View tab, check Camera to View. This will allow you to move the camera around just as you would move around the viewport.
Figure 11.30 – Camera to View

Figure 11.30 – Camera to View

You can use whatever method you prefer!

Now, let’s start animating the camera:

  1. Let’s start by going into the camera view by pressing 0 on the numpad or by going to View | Cameras | Active Camera.
  2. Next, select the camera and head over to the Object Data panel. Here, we can set Focal Length and what object to focus...
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