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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Object-oriented code for the player


There are many reasons you may want to use object-oriented (OO) code in your game. First, it's a very good way to organize your code. Second, it provides some useful ways to reuse and extend your code.

If you are not familiar with OO programming, JavaScript is probably not the best language to learn. We won't go into the theory of OO; even without it, you should be able to see the logic behind the code we will be writing and what it brings to the table.

As we need only one player, we will create an anonymous class and instantiate it right away. This is quite unusual and only makes sense in this particular situation. Here is the skeleton of our class with all methods, but without their implementation. We will look at each of them later.

var player = new (function(){
        var acceleration = 9;
        var speed = 20;
        var status = "stand";
        var horizontalMove = 0;
        
        this.update = function (delta) {
            //...
       ...
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