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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Making cheating harder


There is no silver bullet to avoid a cheater in general. This is particularly true with games written in JavaScript, since their source code is so easy to access. Of course, you can obfuscate your code, but that will only slow down someone really motivated to figure out your code. There are, however, a few other techniques that you can use to make it more difficult or less efficient to cheat in your game.

Server-side verification

The safest way to prevent cheating is to move things on the server side. If you remember, that's exactly what we did with the fight mechanism in our MMORPG in Chapter 7, Making a Multiplayer Game. To apply the same paradigm to a platformer would effectively mean transmitting every keystroke to the server and letting the server decide the resulting position for the player.

In most cases, this is not a realistic solution. But you can still use the server-side logic to validate the score submitted by the player. You can have a series of invisible...

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