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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Adding animations and controls in our Platformer game


After discussing about the SKAction class and various methods to add controls in our game, it's time to revisit our Platformer game and implement some of them.

Adding actions

Now, it's time to add actions in our game. Let's start with adding animation to the player and block collision. Until the last chapter, there was no collision effect between the player and the blocks.

Here we will add collision between the block and the player. Along with this, we can make the player die in an animated way. We can denote the animation after the player and block collision as a player death animation.

First of all, we will update the maximum size of the X-axis for the blocks, because currently, the blocks are being destroyed before the end of the running bar. Hence, we will replace the respective code with an updated one.

Replace self.blockMaxX = 0 - self.block1.size.width / 2 with self.blockMaxX = 0 - self.runningBar.size.width in the addBlocks() method...

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