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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Adjusting the project

We are going to make some adjustments in the already-created project called Platformer. Please follow the steps listed, in order to customize the project according to our needs:

  1. Delete the GameScene.swift and GameScene.sks files present in your project. We will be recreating these files as per our need. Don't worry about the error, we are going to fix it in the next step. GameScene.swift is the default scene given by Xcode; we are deleting the default ones as we are going to create the menu Scene before the game scene. Take a look at the next screenshot:
    Adjusting the project
  2. Open GameViewController.swift and delete the code, as shown in the following screenshot:
    Adjusting the project
  3. Delete the Spaceship image from Images.xcassets. Spaceship images are not required in this project.

Now you will not see an error in your Xcode, and if you run Platformer, you will see nothing. Well, that is not what we desire. Now, before getting your feet wet in code, we need to know what we have done (almost nothing but deleting...

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