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iOS 16 Programming for Beginners

You're reading from   iOS 16 Programming for Beginners Kickstart your iOS app development journey with a hands-on guide to Swift 5.7 and Xcode 14

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803237046
Length 686 pages
Edition 7th Edition
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Authors (2):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (34) Chapters Close

Preface 1. Part I: Swift
2. Getting Familiar with Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part II: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying and Configuring Cells 16. Part III: Code
17. Getting Started with MVC and Collection Views 18. Getting Data into Collection Views 19. Getting Started with Table Views 20. Getting Started with MapKit 21. Getting Started with JSON Files 22. Displaying Data in a Static Table View 23. Getting Started with Custom UIControls 24. Getting Started with Cameras and Photo Libraries 25. Understanding Core Data 26. Part IV: Features
27. Getting Started with Mac Catalyst 28. Getting Started with SwiftUI 29. Getting Started with Lock Screen Widgets 30. Getting Started with WeatherKit 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

Getting Familiar with Xcode

Welcome to iOS 16 Programming for Beginners. I hope you will find this a useful introduction to creating and publishing iOS 16 apps on the App Store.

In this chapter, you’ll learn how to download and install Xcode on your Mac. You’ll familiarize yourself with the different parts of the Xcode user interface, and you’ll create your first iOS app and run it in the iOS simulator.

You will then learn how to connect an iOS device to Xcode via USB so that you can run the app on it, how to add an Apple ID to Xcode so the necessary digital certificates can be created and installed on your device, and how to trust the certificate on your device. Finally, you will learn how to connect to your device over Wi-Fi, so you no longer need to plug in your device every time you want to run an app.

By the end of this chapter, you will know how to create and run apps on the iOS simulator or device, which you will need to do when you build your own apps.

The following topics will be covered in this chapter:

  • Downloading and installing Xcode from the App Store
  • Understanding the Xcode user interface
  • Running the app in the iOS simulator
  • Using an iOS device for development
You have been reading a chapter from
iOS 16 Programming for Beginners - Seventh Edition
Published in: Nov 2022
Publisher: Packt
ISBN-13: 9781803237046
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