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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Moving game objects with CSS3 transition


We had a glimpse of the CSS3 transition and transformation modules in Chapter 1, Introducing HTML5 Games, when we were overviewing the new CSS3 features. We often want to animate the game objects by easing the properties. Transition is the CSS property designed for this purpose. Suppose that we have a playing card on the web page and want to move it to another position in five seconds. We would have to use JavaScript to set up a timer and write our own function to change the position every few milliseconds. By using the transition property, we just need to specify the start and end styles and the duration. The browser optimizes the output and does all the easing and in-between animations.

Let's take a look at some examples to understand this.

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