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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Magic functions


Magic functions are special functions that should be handled with care—they are very useful to interface with your target platform, but they can produce undefined behavior if they are not correctly used. In addition, they do not provide any kind of typing as they can only be used inside an untyped block.

Available magic functions are different from one platform to another and therefore, if you are targeting several platforms, you really have to be careful and should consider using conditional compilation.

The Flash magic

The Flash platform is certainly the one with the most magic functions. Certainly, you will not use all of them straight away, but they can always be useful. So, let's go on with them.

In addition, some of them are only available when targeting a specific version of Flash.

__new__

Note

Available in Flash 6 to 10

The __new__ magic function allows you to create an instance of a class. Its syntax is as follows:

__new__(cl : Dynamic, param1 : Dynamic, param2 : Dynamic...
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