Who this book is for
This book has been thoughtfully structured to cater to people from various backgrounds. If you have a basic understanding of Object-Oriented Programming (OOP) but are new to game development or have never used Unity, you’ll find this book a good introduction to both game development and Unity’s fundamental to advanced concepts. Even seasoned Unity developers looking to master the platform’s latest features will discover valuable insights in many sections of this book.
On the other hand, if you’re starting without any programming experience, this book is still highly accessible. Many chapters have been designed to be informative without requiring prior coding knowledge. These sections will equip you with a solid foundation for starting to learn how to code in Unity, making the learning curve much smoother than it would be otherwise. Once you’ve grasped the basics of coding, the scripting-focused chapters of this book will become increasingly beneficial. Additionally, with the introduction of Visual Scripting in Unity, those who prefer node-based scripting have an appealing alternative available.